LightwaveLlama mAInframe II Wiki

mAInframe II

Wiki

mAInframe II runs inside LightWave Layout. Open it from Layout and the first screen is the tool list. Pick a tool, then follow the steps on that screen; Esc always returns to the list.

New to AI tools? Start with Key ideas. Prefer to learn by clicking? The Interactive Guide is a display copy of the plugin that explains each control as you point at it. For a summary of everything mAInframe II does, see Features.

Key ideas

A few ideas explain most of the settings in mAInframe. Read these once and the rest of the guide makes sense.

How an AI image is made

The model does not paint the picture from left to right. It starts with a frame of pure random noise, like TV static, and removes a little of that noise at a time. Each pass it guesses what the picture "should" look like, guided by your prompt and your capture, and nudges the noise toward that guess. After enough passes the static has become a clean image. Video works the same way, for every frame at once.

Each of those passes is a step. The method used to take each step is the sampler. The random static it starts from is set by the seed.

Your capture is the guide

AI Render does not invent a new scene. It keeps the layout, camera move and shapes of your LightWave shot and repaints the surface: materials, lighting, look. The capture passes (Beauty, Clay, Normal, Depth, Outline) are different ways of describing your shot to the model. Depth tells it what is near and far. Outline gives it the edges. Normal gives the direction each surface faces. Beauty is the full shaded picture, so it carries your colours and lighting too, which can be good or can stop the style from taking over.

Samplers, in plain words

If unsure, leave the sampler on its default and change steps, CFG or the prompt instead. Those make a far bigger difference.

Start

Each card is one tool. The dark area inside a tool is the preview. It fills in after a capture, a dropped file, or a finished result.

AI Render

Four steps across the top: Capture, Style, Video, Output. Do them in that order. The camera size and frame rate come from the scene.

1. Capture

2. Style

Markup

After a capture, Edit markup opens on the frame. Paint what should change, then Accept. Those marks are part of the style render.

3. Video

TeleStyle follows the styled frames. Wan 2.2, LTX 2.5, and MiniMax H3 add a prompt, as shown here for LTX 2.5. Change, on the right of the engine name, returns to the engine menu on Style.

TeleStyle

Engine options for TeleStyle. The prompt block stays hidden. TeleStyle follows the styled frames.

Wan 2.2

Wan shows the prompt block and an Advanced group. Shift, Denoise, and Reference strength are the sliders in that group.

LTX 2.5

The styled first frame is carried through the whole capture. Steps stay an 8-step first pass plus a 2-step latent upscale. CFG stays editable and starts at 1.0.

The page also keeps an older LTX block. It is shown only when the engine value is ltx. The engine menu does not list that value. Its Advanced sliders are Guide strength, starting at 0.67, and Style strength, starting at 0.5. The note on that block reads LTX 2.5: two-stage AI rendering.

MiniMax H3

MiniMax uses style references instead of a first and last frame. Negative prompt is hidden. The note under the options says 24 fps, length snaps down to the 17k+5 grid so the whole capture is covered, resolution sets the canvas around the trained 1 megapixel frame, and Turbo renders in 4 steps.

4. Output

3D Model Builder

Turn a picture or a sentence into a textured mesh, then send it to Layout as a LightWave object.

3D Texture Engine

Select an object in Layout. The tool captures it from several angles, styles each view, and projects the result back onto the mesh.

Auto UV

Select a mesh in Layout. Unwrap writes a new object with packed UVs and replaces the one in the scene.

Motion

ARDY, MotionBricks, and UniMate are three engines. One runs at a time, and it shares the GPU with AI Render. Launch the one you opened. Esc returns to the tool list.

ARDY

ARDY settings

The gear beside Send to Layout opens View, Model, Advanced, and Export. MotionBricks and UniMate use the same gear. The Setup notes inside it change with the engine.

MotionBricks

UniMate

Video Mocap

One person, full body, steady camera. The skeleton comes into Layout as nulls.

AI Rig

Rig a mesh, pose it, and send it to Layout as FBX. The first run downloads its weights from Models.

Models, project, and settings

Models

Groups stay collapsed until you open them. A group is listed when the catalog has files for it. Download all on a group fetches that group. Community alternatives, on a group that offers them, switches in experimental replacements for the text encoder and LoRA.

Project

Settings

Store

Open it from Menu, Store, or from Settings, Open Store. Purchases use your LightwaveLlama account.

Account

Sign in with your LightwaveLlama account. mAInframe II unlocks when that account has an active LWMF2 license, and this computer is activated automatically. No key is typed in here.

AI Assistant

The Assistant button in the title bar opens a column on the right and pushes the tool aside. Turn it on under Settings, Enable the AI Assistant. It runs Qwen3.5-4B inside mAInframe.

Report a bug

Open it from Menu, Report a bug, or from Report bug on the console. The console also has Copy, Follow, and Clear.