mAInframe Features

mAInframe II

Every feature

Style, video, models, and motion for LightWave, in one window.

Render

Capture

  • Scene cameraUses the camera you already have, at its size and frame rate.
  • One clickCapture the shot you are looking at.
  • Layout previewOptional, when you want LightWave's own preview.
  • PassesBeauty, clay, normal, depth, and outline.
  • ScrubMove through the frames you just captured.
  • Still frameStart from the frame you are on in Layout.

Style

  • StillsRestyle a capture and keep the same shot.
  • LooksBuilt-in presets, or save your own.
  • ControlsPrompt, seed, steps, and how strongly it follows you.
  • ResolutionStarts from the scene. Change it when you want.
  • UpscaleDeliver a larger still.
  • SavePick a name and folder, or let it number the files.

Markup

  • DrawBrush, eraser, and move.
  • SelectBox, brush, or magic wand.
  • RefineShift adds to a selection. Alt takes away.
  • FillPaint a mask and describe what should appear.
  • RemovePaint over an object and let the background return.
  • After the styleMark up the finished still, not only the capture.

Video

  • One choicePick the engine with the style. Video uses that choice.
  • TeleStyleA fast restyle of the captured motion.
  • Wan 2.2Higher quality, steered by your prompt.
  • LTX 2.5First and last frame hold the shot together.
  • MiniMax H3Uses the capture and your style images. Veda is optional.
  • Prompt assistWrites a video prompt from the style you already set.
  • UpscaleDeliver a larger video.
  • Watch it formSee the clip take shape while it renders.

Mesh

3D Model Builder

  • EnginesTrellis2, Pixal3D, Hunyuan3D 2.1, and UniForge3D.
  • Start fromOne photo, several photos, or a description.
  • More anglesFront, left, right, and back of the same object.
  • QualityDraft through Extreme.
  • Photo texturePaints the source photo onto the model.
  • Clean meshA single skin, small holes closed, loose bits removed.
  • UVsA packed chart, or an organic layout for characters.
  • RetopoRebuild the surface. Quads when you want them.
  • PreviewTurn it around before it goes into the scene.
  • SendDrops into Layout ready to use.

AI Texture

  • Describe itTell it the material you want.
  • Match a photoOr give it a picture to follow.
  • CoverageOrbits the object, or uses your scene camera.
  • MapsColor, spec, and bump you can light in Layout.
  • No bleedHidden faces do not pick up the front view.
  • Back in the sceneThe textured object returns to Layout.

Auto UV

  • UnwrapLays out UVs on the object you have selected.
  • ReplacePuts that unwrapped mesh back in the scene.

Motion

AI Motion

  • ARDYDescribe a performance and send it into Layout.
  • MotionBricksFull-body character motion from a description.
  • UniMateOne prompt moves the rig already in your scene.

Capture and rig

  • Video mocapTrack a person in a clip and send the skeleton to Layout.
  • AI RigSkin a mesh, then bind generated or captured motion to it.
  • LightWave readyMotion is converted into Layout's coordinates before it arrives.

Studio

Window

  • First screenRender, Mesh, and Motion, all in one place.
  • AssistantAsk in plain language. Nothing changes until you apply it.
  • GalleryYour stills and finished videos.
  • ProjectsEach scene keeps its own save folder.
  • StatusSee what the job is doing while it runs.

Account and models

  • Your accountSign in with LightwaveLlama.
  • StoreBuy and install without leaving the plugin.
  • UpdatesPick beta or stable. Updates install in place.
  • ModelsSee what you have, and download what a tool still needs.
  • SupportSend a note to LightwaveLlama from the menu.

Settings

  • LookDark, light, or retro.
  • GPUChoose how much memory to keep free, and clear it when you need to.
  • FoldersWhere models and project files live.
  • Stay readyLeave mAInframe running when you close the window.